10000g). Collect, then place into the fridge of The Stardrop Saloon: Eggs can be from any animal (e.g., chicken, duck, dinosaur). Fixed an issue where Cassandra clipped into Kent during his adventure guild schedule. Added an alternate layout for Immersive Farm 2 Remastered (IF2R), featuring no static fences, no pre-built shed, and dirt land instead of grass. opened. Added several SVE warps to CJB Cheats Menu and fixed a couple warp locations. Villagers now commune at the community center on the 22nd of every season after completion - comes with an overhauled interior. Only "true" on the start of a new save using IF2R. It wont be easy. Changed the far left ridge on IF2R (by the boat). Players can now sit with Abigail on the saloon couch. Table of contents. It wont be easy. Fixed an issue where half the stump of the cherry blossom tree in the IF2R backyard was present if players removed the backyard table via configuration on the sandbox layout. Fixed an issue where the Wizard was in two locations at the flower festival and moonlight jellies. Several "secret maps" are now locked off until players meet certain conditions. Added i18n translation compatibility for all decorations, crops, weapons, fish, and objects added by SVE (JA folder). I created a Patreon! Fixed an issue where Vincent walked though Victor and Olivia during the Dance of the Moonlight Jellie's. Redesigned the adventurer guild boat and made it useable once conditions are met. Reduced the idle/awkward pauses. Added 14 configurations for IF2R, giving players the ability to customize their farming experience. Added compatibility for the More Fish mod. I want to experiment with tropical cooking, but it's hard to find any ingredients. Fixed an issue where Victor's schedule would crash the game. Added a small event that is triggered immediately when the player enters the Lost Woods map. Fixed an issue where Pierre clipped into Caroline during community day. Visit the beach south of town before 5:00pm. The Earth Obelisk is a type of farm building purchasable from the Wizard at the Wizard's Tower after finishing the Goblin Problem quest. Players can now walk around the building and hug the river bank. and ?? Added Gunther, the archaeologist, as a fully fledged NPC. Fixed an issue where Treyvon displayed an invisible frame during Scarlett's 6 heart event. You've inherited your grandfather's old farm plot in Stardew Valley. Shearwater Bridge is now the entrance to the town. He now plays Junimo Kart instead of JotPK in the arcade. This will prevent issues players experienced when updating SVE. Fixed a graphical glitch on Pam's upgraded house. Added 5 fish, all caught at Ginger Island. (These fixes fill you with determination). Players can now unlock it + other shortcuts via community upgrades through Robin (added in SDV 1.5). Other locations are updated as players complete major storyline quests and naturally play. Grandpa's Farm is also not available on mobile at this time. Fixed a bug where players froze during the Wizard's 2 heart event. Players must now reach 2 hearts with Sophia before they can enter her bedroom. Fixed a bug where custom greenhouse exteriors wouldn't work on IF2R. 10-20-2020: Fixed an issue where Gunther clipped into Morris at the Winter Star festival. Fixed an issue where Scarlett would tend to Andy's crops during winter. Allows easier grass creep management on all IF2R variants. 10-18-2020: Added a custom prop to Leah's vanilla 8 heart event and adjusted pathing. A, There's an old mine shaft in the mountains north of town. Fixed an issue where Sprite Spring's secret entrance wasn't patched the same day players completed the Magic Ink questline. Players can get detailed information on all configurations. Blocked off the crop field on the Town East map until Entoarox updates Advanced Location Loader. If players have already experienced the clearing, Susan will introduce herself immediately. Fixed an issue where players couldn't turn in pam's billboard quest. Fixed an issue where several SVE questlines could appear on the special order board. Come back! Slightly buffed forage spawns at the summit. Fixed a bug where certain map patches didn't trigger for farmhands. (Seeing the mod author fix all of these bugs fills you with determination!!!). You can also be part of the larger Fandom family of communities. But the valley seems full of opportunity. Altered the pathing in Marlon's 8 heart event and Victor's 10 heart event (summit map). IF2R and SVE now both have their seperate packs and will activate accordingly. I'm looking into making it compatible. -Clint. Changed the food buffs for Frog Legs and Void Sushi. When doing a special order that requires shipping items, the player can ship the remaining items on the final day. Fixed an issue where some interior windows didn't illuminate when it was sunny. -Farmhands completing the aurora vineyard quest didn't take effect for the host player. Note that a villager will never ask a player to slay a monster they do not have access to yet. Added spouse animations for SVE characters on the players farm. You found another note in the sand dragon's eye. Fixed an issue where Penny would stalk outside Marnie's Ranch late at night after dropping Jas off from school. Puppyfish gave invisible lumber from their fish pond. Added a new 1920x1080 HD wallpaper titled "Ginger Island Resort". Sebastian's, Gus's, and Dwarf's SVE events have been added to the mature events category. Reverted back many changes in the addition of dynamic tokens as these were breaking the Greenhouse and Farm map. Added a portrait for the travelling cart merchant. She will now do activities inside of her shed and attend to her crop field. Players can now interact with the saloon, adventurer guild, and carpenter shops from any counter tile. Fixed some typos in the locational dialogue. I recommend removing the "[zCP] FlashShifter's Seasonal Edits" folder out of the mods directory to avoid conflicts. Secret note 25 is now obtainable through a different method that involves a new event with ???. Claire, Martin, Morris, and Marlon have been removed from the introductions quest. Rasmodius has received a new event, taking place in his tower. I need a local angler to help reduce their numbers. Added crocus forage to Sprite Spring during winter. - Major file restructures within the IF2R [CP] and [TMX] folders. 10-21-2020: Adjusted Grandpa's Shed hardwood requirements from 300 > 150. One such issues was NPCs allowing the player easy victory in year 2+. Fixed an issue where forage could spawn in unreachable areas in Pelican Town. Stardew Valley Expanded (SVE) is the biggest expansion mod for Stardew Valley that brings tons of new content to the vanilla game. It's recommended players clear all placed objects (kegs, barrels, etc.) Rewrote parts of Sebastian's mature event. Jace's shop at ??? Increased monster seed drop rates at the Highlands. Fixed an issue where SVE fish pond population gates didn't work correctly. Leeks grown and harvested from Spring Seeds count toward this quest. event in the Wizard's Tower. This includes the old [CP], [TMX], [FTM], and [SVE] folders. It is available for download at ModDrop under the Download/See all versions dropdown menu. I guess, but it barely takes any more time to get the statue after you get the rarecrow, and considering that the other rarecrows are pretty trivial to get, I'd say its worth it for that alone, and might as well get the statue on the way. Added a new section and graphic to the descriptions page titled "Donations". Players can use their scythe/sword to remove glitched grass. Fixed an issue where players had trouble getting Morgan into the game if they were married to the Wizard. When it saw you, it fled toward town. Fixed cliff shadows on IF2R near the farm cave. Apples now plays with Peaches on sunny Fridays and attends all festivals if rooming with the player. Grampleton orange chicken registered as a cooking item and was required to make in order to complete the cooking achievement. Fixed a bug where Joja Mart wouldn't change into the movie theater after bundle completion. Martin sold fall seeds during summer at JojaMart. Fixed an issue where the minecart configuration on Immersive Farm 2 Remastered (IF2R) prevented players from placing buildings near the minecart cave. Fixed an issue where dulse seaweed was in the farming collectables page instead of the the fishing page. Revamped Community Day NPC schedules and Marlon's schedule. Added backend stuff in preparation for the new NPCs. map patches. All outdoor SVE locations with bodies of water may now be fished from. Added the Custom NPC Fixes framework to SVE (no longer a required download). Fixed several glitched tiles on the Forest West map. Heavily reduced the buy price of the tempered galaxy weapons sold by Castle Village adventurers. Further balanced Gunther's reward to players after donating 60 artifacts to the museum. This allows the player spouse to join in on the fun and gives access to buildings/activities. Balanced artifact spawn rates on custom maps. Fixed several typos and miscellaneous map tiling errors. (I have now started full development on the new characters). Fixed an issue where Susan's luau dialogue mentioned a particular NPC if players took the Joja route. The powerful open-source mod manager from Nexus Mods. Fixed an issue where the IF2R greenhouse wouldn't correctly warp players. Fixed an issue where Robin's AC unit wasn't animated during summer. Changed the "New Fish" section graphic on the descriptions page. Changed Shearwater Bridge dimensions (80x40 > 60x40). Nothing to see here :). Over 300 locational messages have been rewritten. Fixed an issue where players could dance with Apples at the fower festival. Shane's spouse room will now get cleaned if players have seen his 14 heart event. Caroline's schedule has been changed. Added 216 entries of dialogue for Community Day. Fixed an issue where forage spawned in out of bound areas in Pelican Town. Added a new letter containing a fun decorative object players receive after earning 10,000,000g. He closes up shop two hours early on Monday to visit the ridge at Blue Moon Vineyard. They're now considered a good "in-between" weapon with impressive defensive stats (defense attributes on weapons now work in SDV 1.5). Fixed an issue where spouse areas for SVE characters appeared before the wedding day. Ship 100,000g worth of freshly cooked items. Stardew Valley Expanded is an impressive mod. Note that the game adds 255 Friendship points for quests that say "1 Friendship heart", rather than exactly 250 points. - Removed the "RemoveShed" configuration from IF2R. Custom map crashes and load issues have been fixed, both in singleplayer and multiplayer. Community Day is no longer categorized as a festival day in the game code. Changed several tiles/furnitures in the Jenkins' Residence. Fixed an issue where Lance didn't have end dialogue for his 10 heart event. Replaced several display images on the mod page. Recolored the flowerbed and outside table in the IF2R backyard. Leah's schedule on Sundays has been changed. Added Victor, Olivia, Sophia, and Claire to the intervention events. and Victor is the sweetest ever. Some are hidden, but not all. Altered the desert pillars to match canon. The SVE world map now has accurate and precise NPC/player tracking in custom locations! Fixed an issue where players weren't getting artifacts on the farm. !!!WARNING!!! Moved the big tree in front of the stone bridges in Cindersap Forest that was conflicing with Vincent and Jas's spring onion event. Fixes all issues players have been experiencing. Added many new dialogue lines for the Wizard. Added a quick event on IF2R and Grandpa's Farm where Marnie mentions farm animals will stay inside the fenced-in areas. He will now visit the community garden, write in his journal in his house, check the community kegs, visit the summit, visit a "certain grave", etc. Fixed an issue where SVE quest mail flags wouldn't work in some instances, preventing players from progression. Players must now be level 8 fishing to encounter butterfish and puppyfish at Shearwater Bridge. Deutsch English Espaol Franais Italiano Magyar Portugus Trke . Detail similar to Sophia's house can be expected~. Once the required number of items have been gathered (as indicated by the counter in the journal), simply talking to the villager who requested the items is sufficient to complete the quest. He does activities in his backyard after closing up shop for the day on Monday, Wednesday, and Thursday. Others will arrive on random days between years 1 and 4. Added "minor" adjustments to the backwoods map. 09-29-2020: Fixed several miscellaneous map glitches. Fixed an issue where players couldn't purchase the Aurora Vineyard Property Deed from Morris. -Walking on the IF2R farmhouse patio made a grassy noise and players could grow trees on their patio (perhaps a new feature coming soon? Removed zanderb14's original Immersive Farm 2 tilesheet references from IF2R. Fixed an issue where the secret notes weren't being patched. It has more buttons than a regular remote. Fixed an issue where Jodi talked about Kent returning during Community Day before year 2. She'll spend less time in front of her oven, which was triggering the same dialogue over and over. Fixed an issue where SVE craftables weren't placed correctly on the winter tilesheet. Fixed an issue where some players couldn't purchase the Joja land expansion deed for Grandpa's Farm. Added movie reactions and concession tastes for all SVE characters. As you gain experience you'll discover new crafting recipes to increase profit and make life easier. Bundles will require more resources, and in some cases, different resources. Fixed an issue where mist didn't display on stormy days. It's not like I'm going to be adding an extra NPC that you can marry. Fixed an issue where the game froze if players warped to the wizard's basement via the witch hut warp. The day after earning "A Big Help", Lewis will send data-sort-value="2500">2,500g in the mail. Fixed grammar and miscellaneous mapping errors. Fixed an issue where mist effects persisted on sunny days after it rained. Patched the dirt spot at the southern IF2R minecart with grass. Fixed an issue where players couldnt fish on IF2R. Fixed an issue where the Galdoran theme relationship icon patched incorrectly. Added 10 heart dialogue for Victor and Olivia. Fixed a graphical glitch with Dustys doghouse for recolor mods. Marlon has received a new event, taking place at the railroad when raining. Fiddlehead ferns no longer spawn outside the secret woods. This. Stardew Valley Expanded (SVE) is an extensive mod for Stardew Valley created by FlashShifter. (I'm still working on SVE 1.4!!! 10-20-2020: Adjusted positions of the barrels and boat at the adventurers guild. Fixed an issue where Leah and Victor's schedules at the summit overlapped on the 21st of winter. Fixed an issue on GF where trees couldn't be planted near Grandpa's Shed. 09-29-2020: Fixed an issue where farmhands couldn't enter the adventurer guild. All rights reserved. Animal products, artisan goods, crops, and forage sell for 20% less. Fixed a bug where the Adventurer's Guild had black boxes. It may also spawn on the Beach Farm during any season. Added buff effects to Sprite Spring, similar to Grandpa's Grove. Fixed an issue where the ??? Updated the summit warp coordinates for CJB Cheats Menu. Added compatibility for the Looking For Love mod. It now utilizes the new special orders quest format, adding multiplayer compatibility and fixing many issues. 10-18-2020: Fixed an issue where Haley's house was glitched at the new spirits eve festival (year 2, 4, 6). Fixed Marlons frames in the sewer key event. "RemoveFences" is now the old sandbox layout if players want to revert back to it. It can be found in the remains of slain ghosts. Fixed an issue where players couldn't walk on the edge of the ocean shore at Blue Moon Vineyard. 09-19-2020: Added a 12 heart event for Claire. CJB cheats will need to be installed to get materials back. Added an installation checker that informs players in the SMAPI console if SVE is correctly installed or not. Barred players from entering Sophia's Cellar due to a crash that would occur when NPC Map Locations was installed. The mines have been relocatted eastward and water now runs underneath the bridge, connecting to the mountain lake. Items must be collected after accepting the quest. 10-06-2020: Added movie theater and concession taste data for Claire. Fixed an issue where magic torches in Lance's spouse room didn't emit light. Sandy would ask what the weather was like in Stardew Valley, while visiting Stardew Valley. Most Common 3 Digit Lottery Numbers In Michigan, Sc Dmv Forgiveness Program 2022, Jacksonville, Fl Crime Rate, Canadian Man Jailed After 'misgendering' His Daughter, Articles S
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April 9, 2023
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stardew valley expanded wiki

These trees blocked Sebastian from view during one of his schedules. Players most throw out their old IF2R folder and reinstall. Decreased corrupt serpent health (1500 > 1250) and damage damage (65 > 60). Fixed an issue where the new fish would cause crashes. Fixed an issue where Claire's "out of work" event had the same ID as her 12 heart part 2 event. Added 4 new original soundtracks: 'Enchanted Waltz', 'Ominous Cavern', 'Lament', and 'HaruhiViolinSolo'. Fixed an issue where the Grandpa's Farm "Heavy Debris" config glitched several grass tiles if toggled to "true" with "Remove Grass Stretch" and "Remove Fences". Fixed an issue where Sophia, Claire, Victor, and Olivia weren't placed correctly in the farmhouse bed. Fixed an error during Penny's two heart event where the player got stuck on a pesky flower. Graphics will no longer randomly disappear. It won't be easy. Added three new maps! Victor no longer confronts the player if they're dating Olivia when dating him. Many mods have been made compatible with it. Fixed an issue where monsters, forage, and objects wouldn't spawn if players weren't using the standard farm. Fixed an issue where farmhands couldn't complete all Nexus warp points. Fixed an issue where Susan's side walking frames used the same leg movement. Fixed an issue where Pam's upgraded house was glitched. Fixed an issue where extra layers weren't displaying in the saloon. Players must now complete the Joja warehouse to unlock year-round seeds. Players can join the fight on the desert battlefield against hordes of monsters, some corrupted by dark magic Defend Castle Village! It's not in the same area it used to be! Edited Robin's letter she sends to players where she aplogizes for making fun of the cottage in the vanilla intro (IF2R). This mod is opted-in to receive Donation Points. Fixed a bug where Lewis would walk through Willy at the SDV fair. (Did a ninja hot fix to fix a bus stop map load issue). SVE can be downloaded from ModDrop and Nexus Mods. Players won't be placed in the path of the signpost. Resampled the "Atlantis" and "First Slash" soundtracks. Fixed many glitched back layer tiles in many maps. Apple's 10 heart part 1 event can now be triggered regardless of weather. *Lucikiel is a hidden character in the mobile game, King's Raid. Revamped Sophia's schedules and events to be compatible with the new world changes. Restored Olivia's day 10 schedule where she purchases wine from Sophia (used to be broken). He now runs Jeric's Shop from his home on Blooming Hill Farm. Greenhouse Tilesheets no longer have to be manually placed to change the greenhouse and recolors for IF2R. Fixed an issue where players could place objects on Robin's spot where she works on farmhouse upgrades (IF2R and GF). Stardew Valley Expanded Wiki is a FANDOM Games Community. It includes a large number of new locations, events, location descriptions, and maps, in addition to reimagined festivals, new content for familiar faces, and other miscellaneous additions. This translates to summer 17th year 3. Fixed a bug where players couldnt catch the founder fish. Fixed an issue where some players found Gunther on the other side of his counter instead of manning his post. 09-12-2020: Fixed a bug where grandpa's shed questline wasn't working properly for farmhands. I made 31 of 45 characters so far, including beach and regular versions for them. Moved a tree by the Wizard's Tower by a couple tiles. Fixed a bug where the ice festival displayed spring tiles. Items must be collected while quest is active. Players who had IF2R installed and were playing on a different farm map couldn't begin Grandpa's Shed questline. Fixed a couple typos in some event dialogue. Willy now visits Shearwater Bridge after closing his shop on Thursdays. This will prevent some installation issues many players are experiencing. Only triggerable if players have donated 60 artifacts to Gunther, but have yet to enter the sewer. Fixed an issue where there were several unpassable grass tiles at Morris' property. Fixed a glitch during Morris' event where the player could see the void on the bottom of the screen. Karmylla's Immersive Maps mod is no longer compatible with Stardew Valley Expanded. Victor no longer visits the graveyard and instead now visits shearwater bridge. Fixed an issue where Scarlett clipped into Sandy during Community Day. Do Not Sell or Share My Personal Information. For Sophia, several food items are now 'likes' and sweet pee flowers (summer forage) are now 'neutral'. This map is only for IF2R. Fixed an issue where Claire and Martin sometimes didn't show up for work at the movie theater. Pierre's schedule has been changed. Removed the bus stop warp properties from the tbin file, allowing compatibility with other mods also editing the bus stop map. Removed the random probability triggers on Andy's 0 heart events that take place in year 1. ?, and ???. Follow me for sneak peeks and updates. 10-21-2020: Fixed an issue where Andy didn't repair his home once the Joja warehouse was complete. Increased the monster part requirements for Marlon's boat unlock. Fixed an issue where during Pierre's Tuesday schedule he would only hang out on a bridge for about 5 seconds before returning home. If you haven't played Stardew Valley before, you are encouraged to play it in its original form as intended by the developer. Extended the south west river in the western forest, allowing players to catch iridium quality fish. Fixed an issue where Olivia clipped into the fireplace couch in Victor's 8 heart event. I forgot to put the event triggers back!). Fixed a void eel ID fish pond SMAPI message. Added "Mist Effect" configurations (default = "true") for Stardew Valley Expanded (SVE), Grandpa's Farm (GF), and Immersive Farm 2 Remastered (IF2R). This custom Content Json excludes 9 events that involve subjects in the "disclaimers" on the descriptions page. Fixed a bug where SVE fish didnt produce anything. This will be removed in SMAPI 3.0. Touched up vanilla fence replacement sprites (standard and hardwood). Removed the snow covered paved roads from my seasonal touches due to requests. Andy has been added! Added the Custom NPC Fixes framework as a required mod. ^. Added Martin, a part-time Joja employee, as a fully fledged NPC. There are 2 Achievements associating with completing Help Wanted Quests. Cindersap Forest now has a conditional load, preventing the "warping into the lake" issue many people were having when using the altered forest map warps. This is a massive overhaul to the dialogue! Fixed an issue where there was a stray tree shadow in the Joja takeover of Pelican Town. 09-19-2020: Fixed a bug where players could leave the map boundaries at the desert if using the smaller map configuration. Fixed an issue where Scarlett prevented players from attaining perfection. Fixed an issue where Dusty was underneath his doghouse if players had the flower valley recolor installed. Story quests can be completed at any time after receiving them; there is no time limit or expiration date. Wizard could be found outside his tower before players saw the Junimo note event. Fixed an issue where Joja Mart and the Community Center reflected incorrect stages (destroyed when it should be repaired). Fixed an issue where an electrical socket in Jas' room rendered above the player's sprite. Yep. !! Martin's 6 heart event is now locked if players married Claire. Fixed a typo in Sam's 10 heart event that would crash the event. Fixed an issue where on rare occassion, several SVE NPCs would display sleep frames after movements. Fixed many miscellaneous map glitches in several maps. It's now called "Original Mines Entrance". Fulfilling a quest for an ex-spouse does not grant any. Fixed an issue where Andy's house wasn't refurbished the day of completing the community center or joja community developments. Redesigned areas in Marnie's house, Joja Mart, Saloon, and Pelican Town. Resampled many measures in the "Camilla's Tower" soundtrack. Youve inherited your grandfathers old farm plot in Stardew Valley. Fixed an issue where the Mountain Minecart configuration confused Marlon's schedule pathing. Fixed an issue where farm hands couldn't enter the IF2R greenhouse in multiplayer. Decreased Void Shard sale price (15000g > 10000g). Collect, then place into the fridge of The Stardrop Saloon: Eggs can be from any animal (e.g., chicken, duck, dinosaur). Fixed an issue where Cassandra clipped into Kent during his adventure guild schedule. Added an alternate layout for Immersive Farm 2 Remastered (IF2R), featuring no static fences, no pre-built shed, and dirt land instead of grass. opened. Added several SVE warps to CJB Cheats Menu and fixed a couple warp locations. Villagers now commune at the community center on the 22nd of every season after completion - comes with an overhauled interior. Only "true" on the start of a new save using IF2R. It wont be easy. Changed the far left ridge on IF2R (by the boat). Players can now sit with Abigail on the saloon couch. Table of contents. It wont be easy. Fixed an issue where half the stump of the cherry blossom tree in the IF2R backyard was present if players removed the backyard table via configuration on the sandbox layout. Fixed an issue where the Wizard was in two locations at the flower festival and moonlight jellies. Several "secret maps" are now locked off until players meet certain conditions. Added i18n translation compatibility for all decorations, crops, weapons, fish, and objects added by SVE (JA folder). I created a Patreon! Fixed an issue where Vincent walked though Victor and Olivia during the Dance of the Moonlight Jellie's. Redesigned the adventurer guild boat and made it useable once conditions are met. Reduced the idle/awkward pauses. Added 14 configurations for IF2R, giving players the ability to customize their farming experience. Added compatibility for the More Fish mod. I want to experiment with tropical cooking, but it's hard to find any ingredients. Fixed an issue where Victor's schedule would crash the game. Added a small event that is triggered immediately when the player enters the Lost Woods map. Fixed an issue where Pierre clipped into Caroline during community day. Visit the beach south of town before 5:00pm. The Earth Obelisk is a type of farm building purchasable from the Wizard at the Wizard's Tower after finishing the Goblin Problem quest. Players can now walk around the building and hug the river bank. and ?? Added Gunther, the archaeologist, as a fully fledged NPC. Fixed an issue where Treyvon displayed an invisible frame during Scarlett's 6 heart event. You've inherited your grandfather's old farm plot in Stardew Valley. Shearwater Bridge is now the entrance to the town. He now plays Junimo Kart instead of JotPK in the arcade. This will prevent issues players experienced when updating SVE. Fixed a graphical glitch on Pam's upgraded house. Added 5 fish, all caught at Ginger Island. (These fixes fill you with determination). Players can now unlock it + other shortcuts via community upgrades through Robin (added in SDV 1.5). Other locations are updated as players complete major storyline quests and naturally play. Grandpa's Farm is also not available on mobile at this time. Fixed a bug where players froze during the Wizard's 2 heart event. Players must now reach 2 hearts with Sophia before they can enter her bedroom. Fixed a bug where custom greenhouse exteriors wouldn't work on IF2R. 10-20-2020: Fixed an issue where Gunther clipped into Morris at the Winter Star festival. Fixed an issue where Scarlett would tend to Andy's crops during winter. Allows easier grass creep management on all IF2R variants. 10-18-2020: Added a custom prop to Leah's vanilla 8 heart event and adjusted pathing. A, There's an old mine shaft in the mountains north of town. Fixed an issue where Sprite Spring's secret entrance wasn't patched the same day players completed the Magic Ink questline. Players can get detailed information on all configurations. Blocked off the crop field on the Town East map until Entoarox updates Advanced Location Loader. If players have already experienced the clearing, Susan will introduce herself immediately. Fixed an issue where players couldn't turn in pam's billboard quest. Fixed an issue where several SVE questlines could appear on the special order board. Come back! Slightly buffed forage spawns at the summit. Fixed a bug where certain map patches didn't trigger for farmhands. (Seeing the mod author fix all of these bugs fills you with determination!!!). You can also be part of the larger Fandom family of communities. But the valley seems full of opportunity. Altered the pathing in Marlon's 8 heart event and Victor's 10 heart event (summit map). IF2R and SVE now both have their seperate packs and will activate accordingly. I'm looking into making it compatible. -Clint. Changed the food buffs for Frog Legs and Void Sushi. When doing a special order that requires shipping items, the player can ship the remaining items on the final day. Fixed an issue where some interior windows didn't illuminate when it was sunny. -Farmhands completing the aurora vineyard quest didn't take effect for the host player. Note that a villager will never ask a player to slay a monster they do not have access to yet. Added spouse animations for SVE characters on the players farm. You found another note in the sand dragon's eye. Fixed an issue where Penny would stalk outside Marnie's Ranch late at night after dropping Jas off from school. Puppyfish gave invisible lumber from their fish pond. Added a new 1920x1080 HD wallpaper titled "Ginger Island Resort". Sebastian's, Gus's, and Dwarf's SVE events have been added to the mature events category. Reverted back many changes in the addition of dynamic tokens as these were breaking the Greenhouse and Farm map. Added a portrait for the travelling cart merchant. She will now do activities inside of her shed and attend to her crop field. Players can now interact with the saloon, adventurer guild, and carpenter shops from any counter tile. Fixed some typos in the locational dialogue. I recommend removing the "[zCP] FlashShifter's Seasonal Edits" folder out of the mods directory to avoid conflicts. Secret note 25 is now obtainable through a different method that involves a new event with ???. Claire, Martin, Morris, and Marlon have been removed from the introductions quest. Rasmodius has received a new event, taking place in his tower. I need a local angler to help reduce their numbers. Added crocus forage to Sprite Spring during winter. - Major file restructures within the IF2R [CP] and [TMX] folders. 10-21-2020: Adjusted Grandpa's Shed hardwood requirements from 300 > 150. One such issues was NPCs allowing the player easy victory in year 2+. Fixed an issue where forage could spawn in unreachable areas in Pelican Town. Stardew Valley Expanded (SVE) is the biggest expansion mod for Stardew Valley that brings tons of new content to the vanilla game. It's recommended players clear all placed objects (kegs, barrels, etc.) Rewrote parts of Sebastian's mature event. Jace's shop at ??? Increased monster seed drop rates at the Highlands. Fixed an issue where SVE fish pond population gates didn't work correctly. Leeks grown and harvested from Spring Seeds count toward this quest. event in the Wizard's Tower. This includes the old [CP], [TMX], [FTM], and [SVE] folders. It is available for download at ModDrop under the Download/See all versions dropdown menu. I guess, but it barely takes any more time to get the statue after you get the rarecrow, and considering that the other rarecrows are pretty trivial to get, I'd say its worth it for that alone, and might as well get the statue on the way. Added a new section and graphic to the descriptions page titled "Donations". Players can use their scythe/sword to remove glitched grass. Fixed an issue where players had trouble getting Morgan into the game if they were married to the Wizard. When it saw you, it fled toward town. Fixed cliff shadows on IF2R near the farm cave. Apples now plays with Peaches on sunny Fridays and attends all festivals if rooming with the player. Grampleton orange chicken registered as a cooking item and was required to make in order to complete the cooking achievement. Fixed a bug where Joja Mart wouldn't change into the movie theater after bundle completion. Martin sold fall seeds during summer at JojaMart. Fixed an issue where the minecart configuration on Immersive Farm 2 Remastered (IF2R) prevented players from placing buildings near the minecart cave. Fixed an issue where dulse seaweed was in the farming collectables page instead of the the fishing page. Revamped Community Day NPC schedules and Marlon's schedule. Added backend stuff in preparation for the new NPCs. map patches. All outdoor SVE locations with bodies of water may now be fished from. Added the Custom NPC Fixes framework to SVE (no longer a required download). Fixed several glitched tiles on the Forest West map. Heavily reduced the buy price of the tempered galaxy weapons sold by Castle Village adventurers. Further balanced Gunther's reward to players after donating 60 artifacts to the museum. This allows the player spouse to join in on the fun and gives access to buildings/activities. Balanced artifact spawn rates on custom maps. Fixed several typos and miscellaneous map tiling errors. (I have now started full development on the new characters). Fixed an issue where Susan's luau dialogue mentioned a particular NPC if players took the Joja route. The powerful open-source mod manager from Nexus Mods. Fixed an issue where the IF2R greenhouse wouldn't correctly warp players. Fixed an issue where Robin's AC unit wasn't animated during summer. Changed the "New Fish" section graphic on the descriptions page. Changed Shearwater Bridge dimensions (80x40 > 60x40). Nothing to see here :). Over 300 locational messages have been rewritten. Fixed an issue where players could dance with Apples at the fower festival. Shane's spouse room will now get cleaned if players have seen his 14 heart event. Caroline's schedule has been changed. Added 216 entries of dialogue for Community Day. Fixed an issue where forage spawned in out of bound areas in Pelican Town. Added a new letter containing a fun decorative object players receive after earning 10,000,000g. He closes up shop two hours early on Monday to visit the ridge at Blue Moon Vineyard. They're now considered a good "in-between" weapon with impressive defensive stats (defense attributes on weapons now work in SDV 1.5). Fixed an issue where spouse areas for SVE characters appeared before the wedding day. Ship 100,000g worth of freshly cooked items. Stardew Valley Expanded is an impressive mod. Note that the game adds 255 Friendship points for quests that say "1 Friendship heart", rather than exactly 250 points. - Removed the "RemoveShed" configuration from IF2R. Custom map crashes and load issues have been fixed, both in singleplayer and multiplayer. Community Day is no longer categorized as a festival day in the game code. Changed several tiles/furnitures in the Jenkins' Residence. Fixed an issue where Lance didn't have end dialogue for his 10 heart event. Replaced several display images on the mod page. Recolored the flowerbed and outside table in the IF2R backyard. Leah's schedule on Sundays has been changed. Added Victor, Olivia, Sophia, and Claire to the intervention events. and Victor is the sweetest ever. Some are hidden, but not all. Altered the desert pillars to match canon. The SVE world map now has accurate and precise NPC/player tracking in custom locations! Fixed an issue where players weren't getting artifacts on the farm. !!!WARNING!!! Moved the big tree in front of the stone bridges in Cindersap Forest that was conflicing with Vincent and Jas's spring onion event. Fixes all issues players have been experiencing. Added many new dialogue lines for the Wizard. Added a quick event on IF2R and Grandpa's Farm where Marnie mentions farm animals will stay inside the fenced-in areas. He will now visit the community garden, write in his journal in his house, check the community kegs, visit the summit, visit a "certain grave", etc. Fixed an issue where SVE quest mail flags wouldn't work in some instances, preventing players from progression. Players must now be level 8 fishing to encounter butterfish and puppyfish at Shearwater Bridge. Deutsch English Espaol Franais Italiano Magyar Portugus Trke . Detail similar to Sophia's house can be expected~. Once the required number of items have been gathered (as indicated by the counter in the journal), simply talking to the villager who requested the items is sufficient to complete the quest. He does activities in his backyard after closing up shop for the day on Monday, Wednesday, and Thursday. Others will arrive on random days between years 1 and 4. Added "minor" adjustments to the backwoods map. 09-29-2020: Fixed several miscellaneous map glitches. Fixed an issue where players couldn't purchase the Aurora Vineyard Property Deed from Morris. -Walking on the IF2R farmhouse patio made a grassy noise and players could grow trees on their patio (perhaps a new feature coming soon? Removed zanderb14's original Immersive Farm 2 tilesheet references from IF2R. Fixed an issue where the secret notes weren't being patched. It has more buttons than a regular remote. Fixed an issue where Jodi talked about Kent returning during Community Day before year 2. She'll spend less time in front of her oven, which was triggering the same dialogue over and over. Fixed an issue where SVE craftables weren't placed correctly on the winter tilesheet. Fixed an issue where some players couldn't purchase the Joja land expansion deed for Grandpa's Farm. Added movie reactions and concession tastes for all SVE characters. As you gain experience you'll discover new crafting recipes to increase profit and make life easier. Bundles will require more resources, and in some cases, different resources. Fixed an issue where mist didn't display on stormy days. It's not like I'm going to be adding an extra NPC that you can marry. Fixed an issue where the game froze if players warped to the wizard's basement via the witch hut warp. The day after earning "A Big Help", Lewis will send data-sort-value="2500">2,500g in the mail. Fixed grammar and miscellaneous mapping errors. Fixed an issue where mist effects persisted on sunny days after it rained. Patched the dirt spot at the southern IF2R minecart with grass. Fixed an issue where players couldnt fish on IF2R. Fixed an issue where the Galdoran theme relationship icon patched incorrectly. Added 10 heart dialogue for Victor and Olivia. Fixed a graphical glitch with Dustys doghouse for recolor mods. Marlon has received a new event, taking place at the railroad when raining. Fiddlehead ferns no longer spawn outside the secret woods. This. Stardew Valley Expanded (SVE) is an extensive mod for Stardew Valley created by FlashShifter. (I'm still working on SVE 1.4!!! 10-20-2020: Adjusted positions of the barrels and boat at the adventurers guild. Fixed an issue where Leah and Victor's schedules at the summit overlapped on the 21st of winter. Fixed an issue on GF where trees couldn't be planted near Grandpa's Shed. 09-29-2020: Fixed an issue where farmhands couldn't enter the adventurer guild. All rights reserved. Animal products, artisan goods, crops, and forage sell for 20% less. Fixed a bug where the Adventurer's Guild had black boxes. It may also spawn on the Beach Farm during any season. Added buff effects to Sprite Spring, similar to Grandpa's Grove. Fixed an issue where the ??? Updated the summit warp coordinates for CJB Cheats Menu. Added compatibility for the Looking For Love mod. It now utilizes the new special orders quest format, adding multiplayer compatibility and fixing many issues. 10-18-2020: Fixed an issue where Haley's house was glitched at the new spirits eve festival (year 2, 4, 6). Fixed Marlons frames in the sewer key event. "RemoveFences" is now the old sandbox layout if players want to revert back to it. It can be found in the remains of slain ghosts. Fixed an issue where players couldn't walk on the edge of the ocean shore at Blue Moon Vineyard. 09-19-2020: Added a 12 heart event for Claire. CJB cheats will need to be installed to get materials back. Added an installation checker that informs players in the SMAPI console if SVE is correctly installed or not. Barred players from entering Sophia's Cellar due to a crash that would occur when NPC Map Locations was installed. The mines have been relocatted eastward and water now runs underneath the bridge, connecting to the mountain lake. Items must be collected after accepting the quest. 10-06-2020: Added movie theater and concession taste data for Claire. Fixed an issue where magic torches in Lance's spouse room didn't emit light. Sandy would ask what the weather was like in Stardew Valley, while visiting Stardew Valley.

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